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Work around E3M2 pillar collision issue #122

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@Macil Macil commented Mar 5, 2023

Fixes #50 by disabling SV_TryUnstick when using pr_checkextension. As mentioned in that thread, FTEQW already disables SV_TryUnstick without any noticeable downsides. I've been using this fix for a few weeks and haven't found any other situations it impacts.

Disable SV_TryUnstick when using pr_checkextension.

Fixes Shpoike#50.
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Player can get stuck against door in E3M2
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